Think about that one online fling you had years ago
(everyone’s got at least one). For all you know, your Prince Charming was
actually Mr. Whiskers, the intelligent cat. Anything is possible in the world
of CMC!
Gatson (2011) explores identity on the internet, and
emphasises the fact that you really can’t trust other people if there is no way
to prove their identity or what they are saying (which is essentially every
type of CMC) One criticism of CMC though is that it muddles up everything else
in sociology. For instance, it is hard to tell whether the communication is
frontstage or backstage, and the presentation of the self could be a complete
deception.
As reluctant as I am to admit, I did go through a phase in
year 7 where I was obsessed with an online game known as Runescape. This is a
social RPG where players are encouraged to interact with each other to complete
missions. An interested trend I found in the game was that it became a ‘thing’
to have relationships with other players, to the point of crafting rings for
each other and divvying up resources. However, you had no idea what other players
looked or sounded like. You just had to trust the word of the other player. The
website even automatically starred any mention of a hotmail or MSN address (this
was before the days of Facebook) as well, so it was hard to communicate in a
way external to the game.
This demonstrates the dangers of anonymity online, and
shows how easy it is to be untruthful. Because there is no way actions can be
traced back to the person, players can act without suffering the consequences.
Here’s a video to help reinforce the effect anonymity has on interactions
online:
Gatson, S. (2011). Self-naming practices on the internet: Identity, authenticity, and communication. Sage Publications, 11(3), 224-235.
I definitely just LOLd out loud in my office when I read the title of your post. WIN!
ReplyDeleteI like how you related the article you used, to something we can all relate to. It made it quite easy to read and understand. It was also quite enjoyable.
ReplyDeleteI do have some recommendations though
- Stay away from RPG, they destroy lives
- Stay away!
- and perhaps you could have used some example for anyone not in the lay audience (E.g. people who live under a rock, people born before 1960)